November 22, 2012

Breakthrough 3D gesture controller opens new vistas for human-computer interfacing


The smallest gesture can hide a world of meaning. A particular flick of a baton and a beseeching gesture can transform the key moment of a concert from mundane to ethereal. Alas, computers are seriously handicapped in understanding human gestural language, both in software and hardware. In particular, finding a method for describing gestures presented to a computer as input data for further processing has proven a difficult problem. In response, Microchip Technologies has developed the world's first 3D gesture recognition chip that senses the gesture without contact, through its effect on electric fields.
The MGC3130 chip in a 5x5mm package, resting on a fingertip
The MGC3130 chip in a 5x5mm package, resting on a fingertip
Microchip Technologies has recently unveiled their GestIC technology as implemented in the soon-to-be-available MGC3130 chip, an outgrowth of anearlier technology. When used as a 3D digitizer, the MGC3130 resolves position within a 15 cm (6 in) cube at a remarkable resolution of 150 dpi. (Yes, that's vertical resolution as well as in the plane, meaning that roughly a billion voxels (3D pixels) can be distinguished within the scanning volume.) The sampling rate is 200 measurements per second, allowing the GestIC technology to follow quick adjustments of hand and finger positions, velocities, and accelerations.
The MGC3130 enables a new approach to the problem of human-machine interfacing (HIM), recognizing gestures by measuring the changes in an electric field as the gesture is made. When gestures are sensed via their effect on electric fields, the step of precisely measuring hundreds of positions for each millisecond of a gesture and converting that data into a concise description of a gesture is no longer needed. Instead, a vastly simpler procedure can be adopted. The output of an electric field-based gesture sensor is itself something of a gestalt of a gesture, which has the potential to greatly simplify the interpretation of gestures.
The electric field lines produced by the GestIC technology electrodes in the absence of an...
The electric field lines produced by the GestIC technology electrodes in the absence of any perturbing influence
GestIC technology detects gestures through the changes which appear in a circumambient electric field. The chip generates an excitation voltage having a frequency around 100 kHz. The excitation voltage is applied between the transmitter electrode and a ground plane (in commercial practice, the function of the ground plane will be taken by the device using GestIC technology). This sets up an electric field that extends from the transmitter electrode into the scanning region above the electrodes. As the wavelength of the excitation voltage is far larger than the size of the electrodes, the electric field is quite uniform through out the scanning region.
The same electric field adjusts to the presence of a hand
The same electric field adjusts to the presence of a hand
When a user reaches into the scanning area, the electric field changes in response. Electric field lines must approach a conducting body perpendicular to the surface of that body. This is shown in the image above, where the field lines which pass near the hand are shunted to ground through the conductivity of the human body itself. (The person operating the device must be grounded to the ground plane.) The position of the hand within the sensing volume causes a compression of the equipotential lines and reduces electrode signal levels.
Block diagram of the MGC3130 chip driving a set of sensing electrodes
Block diagram of the MGC3130 chip driving a set of sensing electrodes
Instead of producing a scanned map of points on the surface of the hand, however, the MGC3130 measures a small number of analog voltages – the five voltage differences between the various electrodes and the ground plane. This analog data provides a highly compressed signature of the gesture. It can't be used to uniquely model the position of the hand, as there is not enough redundancy in the data. Despite this, this data can be used to accurately identify gestures.
A given gesture always produces the same signature, and gestures close to the given gesture will produce similar signatures, as will the same gesture being presented by a user with a larger or smaller hand. (This is equivalent to saying that mapping electric field gesture detection onto actual gestures is mathematically a continuous function.) As the system is now dealing with tens of bits of data instead of thousands of bits of data, the job of recognizing patterns associated with particular types of gestures becomes far easier, in analogy to the image preprocessing which occurs in the retina before the processed data is presented to the visual cortex.
Electrode geometry for Microchip's GestIC gesture recognition technology
Electrode geometry for Microchip's GestIC gesture recognition technology
Imagine that a user places their hand in the sensing volume, and then curls their thumb and forefinger together in an "A-OK" gesture. The GestIC sensor produces five voltages which are characteristic of that gesture. It doesn't know or care (speaking anthropomorphically) that the thumb and forefinger are touching and the other three fingers are splayed outward. Neither can a computer determine the position of the hand by analysis of the five voltages: the detailed position information is simply not in that data.
Instead, the sensor's MPU says to itself "the voltages swooped about pretty quickly with time and then settled down into a new pattern. I guess this is a new gesture. Let's compare the sizes of the present voltages with a bunch of patterns of standard gestures in my memory. Hmmmm. These voltages seem to match pretty well with a slightly rotated "A-OK" gesture – at least, better than anything else in my recognition patterns. Don't know what that means, but I'll send my decision over to be used as input data by the rest of the program."
The layers of programming support provided by Microchip for their GestIC system
The operational software that emulates this inner dialog is part of the Colibri software suite that supports the chip. Comparison and recognition of input patterns is carried out by a stochastic Hidden Markov model analysis that is preprogrammed with a reliable set of standard 3D hand and finger gestures (no, not that one) that can be easily employed in their products. Examples include position tracking (essentially digitizing the position of a fingertip), flick, circle, and symbol gestures, and many more. A system can also be activated from a standby condition by a stylized gesture. The Colibri suite allows developers to rapidly and inexpensively incorporate GestIC technology into products, as the programming for a basic human-machine interface has been provided.
At present, the MGC3130 chip will be supplied in the 28 lead 5x5-mm QFN form factor. The frequency of the electric field is variable between 70 and 130 kHz, and the firmware on the 3130 chip enables frequency hopping to substantially eliminate RF interference. The power requirements are very small, about 100 milliwatts while actively detecting and processing gestures, about 150 microwatts in standby mode, and about 30 microwatts in a deep sleep mode. Both an MPU processor and a firmware version of the Colibri software suite are integrated on the one chip.
Sample circuitry for an operational 3D gesture recognition system built around the MGC3130...
Sample circuitry for an operational 3D gesture recognition system built around the MGC3130 chip
Only a set of electrodes and eleven discrete electronic components are required for full operation of a GestIC system. This circuitry is provided in Microchip’s Sabrewing MGC3130 Single Zone Evaluation Kit. The Sabrewing comes with selectable 5" or 7" electrodes and the AUREA Graphical User Interface, which allows designers to easily match their system commands to Microchip’s Colibri Suite (also included). The evalutation kit costs US$169.
Let's imagine an application perhaps two generations down this development path. In front of you appears a somewhat larger set of electrodes. The transmitter electrode delivers an electric field of two different frequencies, while your right and left arms are connected to the ground plane through filters. In this way, gestures of your right hand can be separated from gestures of your left hand. The application is a 3D sculpturing program, in which virtual clay is formed by the motions of your hands and fingers. The virtual clay could be spinning for throwing pots, or fixed for more traditional sculpture. Once you obtained a pleasing sculpture, the program would send the description to a 3D printer or CAM system to fix it in the sculpting material of your choice.
Such machines might be available not only for professional sculpture, but at a suitable price point might be used to encourage artistic talent and imagination in children. Who knows, perhaps even artists of other species (elephants, apes, etc.) might benefit from this new technology…
The video below presents a panoramic overview of the GestIC system.

October 27, 2012

Windows 8 Versions

Windows 8 RT:

Basic version of windows 8. Not available to open market, yet its good to know. It is suitable for ARM processors but not suitable for Intel and AMD processors. Many legacy apps fail to run in this version of windows which means that it can not run x86 programs. If it is loaded to a tablet, it is sure that it provides good battery life.


Windows 8 Enterprise:

It is loaded with special features for system administrators. Hence suitable for customers with volume licencing.


Windows 8:

Ordinary version of windows, machines powered with this version lacks the encryption power.


Windows 8 Professional:

Most admired and booked version. If you feel to upgrade your old windows powered machine, then certainly its your choice of preference. Only thing lacking in this version is that for enterprise customers. 


HARDWARE REQUIREMENTS:

1GHz or faster processor, 1GB RAM (32-bit) or 2GB RAM (64-bit), 16GB available hard disk space (32-bit) or 20GB (64-bit), DirectX 9 graphics device with WDDM 1.0 or higher driver. For Modern UI apps a screen with a resolution of 1024x768 pixels is mandatory.

Buying Windows 8:

3 ways are available:

1. If you are with a system or laptop purchased after June 2 of this year, then you can get it at Rs.699/- (Offer valid only till January 31,2013)

2. If you are the user of any of versions after xp (xp,vista,7) then you can download windows 8 from microsoft website at Rs.1999/- (Offer valid only till January 31,2013)

3. Retail box is available at the cost of Rs.4000/- (Offer valid only till January 31,2013). Then after sources say, it may reach up to Rs.11000/-

October 26, 2012

How to Get Microsoft's Windows 8


Microsoft's revamped Windows 8 operating system is finally ready for primetime. Redmond started selling digital downloads of the new OS at 12:01 a.m. local time this morning, shortly after it opened up the doors to its holiday pop-up store in New York's Times Square.
But how do you get it? There are a variety of options, from upgrades to entirely new systems. Read on for how to snag Microsoft's latest operating system.
Upgrade your existing PC online: PC users running Windows XP SP3, Windows Vista, or Windows 7 can upgrade their PCs to Windows 8 Pro via a $39.99 download from now until Jan. 31, 2013. First, Microsoft will run the Windows 8 Upgrade Assistant to make sure your computer can handle Windows 8. If you're in the clear, you will be walked through the upgrade process. Those with Windows 7 will have their files, apps, and settings automatically transferred to Windows 8 Pro (though it's always good to have a backup). If you have a PC with XP or Vista, you will have to reinstall apps.
New buyer upgrade: If you purchased a Windows 7 PC after June 2, 2012 you can get a Windows 8 Pro upgrade for $14.99. Microsoft started accepting upgrade registrations in August, but you can sign up now via windowsupgradeoffer.com. Starting today, Microsoft will send out promo codes via email. When you upgrade via Windows.com, Microsoft will display the $39.99 price for general upgrades; enter the promo code on the confirmation page to get the $14.99 price. Users have until Feb. 28, 2013 to use their promo code. For more, see Microsoft's FAQ.
Buy boxed software: If you're a little wary of upgrading your PC online, you can still buy a boxed version of Windows 8 Pro for $69.99. It's available from Amazon, Best Buy, Staples, Office Depot, and the Microsoft Store.
Buy a new PC: If your PC is ready for an upgrade, why not kill two birds with one stone and get the new OS and a new computer at once? This time around, there are a few more options when it comes to hardware, though. Do you want a traditional Windows-based laptop, a super-fast ultrabook, a Windows RT tablet, or a convertible tablet/laptop combo? Whatever you choose, Windows 8 will come pre-loaded on the device, so you don't have to worry about upgrading or installing the OS on your machine. To help you make up your mind, check out 5 Windows 8 PCs Worth Waiting For.

original content is posted in http://www.pcmag.com

October 23, 2012

Russia builds its first realistic female android

A few months ago, the Russia 2045 movement unveiled the first realistic Russian android head, based on its founder Dmitry Itskov. He's a big believer in the prophetic technological singularity, and claims that by 2045 we will have developed the means to transplant our minds into computers and android bodies. His android surrogate, built and programmed by Moscow-based Neurobotics, has been dismantled and turned into the country's first female android.


Alissa's face may look somewhat realistic at first glance, since the silicone mask was made from one of Neurobotics' employees. However, unlikeother android heads which can have more than 30 points of articulation, Alissa has only eight. This works out to be just enough to add movement to its eyes and mouth, which are controlled with a standard game pad. The head is mounted to a mannequin, which stands on a wheel base for mobility.
Alissa has some basic AI thanks to the company's conversational software, which synchronizes the mouth movements to the words spoken by its speech synthesizer. "The pseudo-AI is very basic, providing simple question and answer type interactions. The voice recognition doesn't require training for specific people, but it is sensitive to pauses and speech volume," explained Mikhail Shcherbakov, who recently visited the lab. The lab work is still in its early stages.
In telepresence mode, the operator uses Skype to communicate with the outside world. The cameras in Alissa's eyeballs provide a video feed, while the operator uses a headset. The company is experimenting with a relatively simple EEG (electroencephalography) set-up to allow the operator to drive the robot's base using thoughts alone.
Neurobotics is working closely with Russia 2045, which claims androids will be commonplace by the end of the decade. However, given the humbling reality of the current state-of-the-art in countries like Japan, such predictions should be taken with a heavy grain of salt. You can see Alissa in action in the following video.

source: http://www.gizmag.com/

October 1, 2012

New app that can hack your smartphone camera and spy on you


US military experts have demonstrated a new smartphone app that can turn your mobile's camera into a spying tool for cyber criminals, secretly beaming images of your house, chequebook and other private information back to them.
The software can even build up a 3D model of your house, from which the hackers can inspect your rooms, potentially gleaning information about valuables in your home, calendar entries as well as spying on you.
The app 'PlaiceRaider' was created by US military experts at Naval Surface Warfare Center in Crane, Indiana, to show how cybercriminals could operate in the future, the Daily Mail reported.
The creators even demonstrated how they could read the numbers of a cheque book when they tested the Android software on 20 volunteers.
As long as the app could be installed on the users phone, it can instantly begin beaming back images from the phone when it senses the right conditions, and software on the other end can then re-construct maps of the visited room.
The team gave their infected phone to 20 individuals, who did not know about the malicious app, and asked them to continue operating in their normal office environment.
The team said they could glean vital information from all 20 users, and that the 3D reconstruction made it much easier to steal information than by just using the images alone.
Researcher Robert Templeman said their app can run in the background of any smartphone using the Android 2.3 operating system.
Through completely opportunistic use of the phone's camera and other sensors, PlaceRaider constructs rich, three dimensional models of indoor environments.
"Remote burglars can thus "download" the physical space, study the environment carefully, and steal virtual objects from the environment (such as financial documents, information on computer monitors, and personally identifiable information)," researchers said.
PlaiceRaider will silently take photographs, recording the time, location and orientation due to the sensors within most modern smartphones.
It will then delete any blurred or dark shots, before sending the rest back to a central server, which can reconstruct the user's room, based on information such as phone orientation.
Then the hacker can explore the user's property at will - for instance, scanning the room for calendars, private details on computer screens, and cheque-books or card details.
"We implemented on Android for practical reasons, but we expect such malware to generalise to other platforms such as iOS and Windows Phone," Templeman said.

source: www.indianexpress.com