December 29, 2012

Roboy team aims to build robot toddler in nine months


If robots are going to be part of our everyday lives, they’ll need to fit into our homes rather than the factory floor. Few people would be comfortable living with a metal spider on tank treads, so the University of Zurich’s Artificial Intelligence Laboratory (AI Lab) is building a robot toddler called “Roboy.” Using “soft robotics” technology that mimics the human body, the 1.2 meter (3 ft, 11 in) tall humanoid robot is part of an effort to make robots that people are more comfortable with in day-to-day situations.

Roboy doesn't look very endearing at the moment. In fact, it looks more like a cyborg skeleton than a charming child, but it’s still a work in progress. The laboratory’s goal is to build Roboy in only nine months. Work began last June with 15 project partners and over 40 engineers and scientists. These parties are providing expertise and funds through sponsorship and crowdfunding that includes auctioning space on the robot for logos, and hiring it out for business functions when completed.

Roboy's features

Roboy is based on the laboratory’s previous project, the humanoid, frighteningly cycloptic Eccerobot. Built out of plastic, Roboy is modeled on the human musculoskeletal system, but this mimicry goes beyond the aesthetic. Instead of motors in its joints, Roboy uses motor assemblies that pull elastic cables, so the system operates in a way similar to muscles and tendons. AI Lab claims that this will allow Roboy to move “almost as elegantly as a human.”

Currently, Roboy is more of a research project than an engineering enterprise. The team is developing new technologies with an eye toward scalable production using CAD and 3D printing to allow for full production of robots within days of development.

The purpose of Roboy is to push for the acceptance of service robots by making people more comfortable having them around all the time. With an aging population, AI Lab believes that such service robots will be increasingly important in helping the elderly to continue independent lives.

Roboy is currently getting a new face chosen by a Facebook contest, and can move its arms. Later, the robot will be covered with a soft skin. Roboy will make its first public appearance at the “Robots on Tour” exhibition on March 9, to celebrate AI Lab’s 25th anniversary.

The video below shows Roboy in action.

Source: Roboy, AI Lab


December 10, 2012

LuminAR Bulb transforms any surface into a touch screen

The LuminAR Bulb works with standard light fixtures and projects an interactive image onto...

We've all seen gigantic touch screens on the news or in movies, but what if you could achieve the same type of interface by simply replacing the bulb in your desk lamp? That's the idea behind the LuminAR, developed by a team led by Natan Linder at the MIT Media Lab's Fluid Interfaces Group. It combines a Pico-projector, camera, and wireless computer to project interactive images onto any surface – and is small enough to screw into a standard light fixture.

The LuminAR project (the capitals reflect its shared properties with other augmented reality set-ups) has two separate but interconnected components. The Luminar Bulb is a stand-alone unit that allows users to interact with its projection through simple hand gestures for zoom, position control, and content manipulation. It can plug into any fixture, but takes on even more functionality when combined with the LuminAR Lamp - an articulated robotic arm (similar to the Pinokio Lamp), enabling you to move the projected image around.

The Luminar Lamp remembers where you've moved different applications, allowing you to organize your workspace accordingly, such as putting your twitter feed in a less distracting location, or projecting a Skype session onto a wall. The Lamp can also take snapshots of the work area, allowing you to quickly scan and share work documents seamlessly across multiple devices.

Besides tracking your hands and fingers, the camera and image processing software could detect objects in the work space, such as a canned soft drink, and automatically display targeted advertising around it. One potential application would be projecting rich media, including product information, in a retail setting. In effect, browsing a store's display could incorporate the same media and interactivity as a product web site.

The LuminAR project was developed through 2010, and showcased earlier this year at the ACM CHI Conference on Human Factors in Computing Systems.

See how it works in this video summarizing its development.


Source: Fluid Interfaces Group




November 22, 2012

Breakthrough 3D gesture controller opens new vistas for human-computer interfacing


The smallest gesture can hide a world of meaning. A particular flick of a baton and a beseeching gesture can transform the key moment of a concert from mundane to ethereal. Alas, computers are seriously handicapped in understanding human gestural language, both in software and hardware. In particular, finding a method for describing gestures presented to a computer as input data for further processing has proven a difficult problem. In response, Microchip Technologies has developed the world's first 3D gesture recognition chip that senses the gesture without contact, through its effect on electric fields.
The MGC3130 chip in a 5x5mm package, resting on a fingertip
The MGC3130 chip in a 5x5mm package, resting on a fingertip
Microchip Technologies has recently unveiled their GestIC technology as implemented in the soon-to-be-available MGC3130 chip, an outgrowth of anearlier technology. When used as a 3D digitizer, the MGC3130 resolves position within a 15 cm (6 in) cube at a remarkable resolution of 150 dpi. (Yes, that's vertical resolution as well as in the plane, meaning that roughly a billion voxels (3D pixels) can be distinguished within the scanning volume.) The sampling rate is 200 measurements per second, allowing the GestIC technology to follow quick adjustments of hand and finger positions, velocities, and accelerations.
The MGC3130 enables a new approach to the problem of human-machine interfacing (HIM), recognizing gestures by measuring the changes in an electric field as the gesture is made. When gestures are sensed via their effect on electric fields, the step of precisely measuring hundreds of positions for each millisecond of a gesture and converting that data into a concise description of a gesture is no longer needed. Instead, a vastly simpler procedure can be adopted. The output of an electric field-based gesture sensor is itself something of a gestalt of a gesture, which has the potential to greatly simplify the interpretation of gestures.
The electric field lines produced by the GestIC technology electrodes in the absence of an...
The electric field lines produced by the GestIC technology electrodes in the absence of any perturbing influence
GestIC technology detects gestures through the changes which appear in a circumambient electric field. The chip generates an excitation voltage having a frequency around 100 kHz. The excitation voltage is applied between the transmitter electrode and a ground plane (in commercial practice, the function of the ground plane will be taken by the device using GestIC technology). This sets up an electric field that extends from the transmitter electrode into the scanning region above the electrodes. As the wavelength of the excitation voltage is far larger than the size of the electrodes, the electric field is quite uniform through out the scanning region.
The same electric field adjusts to the presence of a hand
The same electric field adjusts to the presence of a hand
When a user reaches into the scanning area, the electric field changes in response. Electric field lines must approach a conducting body perpendicular to the surface of that body. This is shown in the image above, where the field lines which pass near the hand are shunted to ground through the conductivity of the human body itself. (The person operating the device must be grounded to the ground plane.) The position of the hand within the sensing volume causes a compression of the equipotential lines and reduces electrode signal levels.
Block diagram of the MGC3130 chip driving a set of sensing electrodes
Block diagram of the MGC3130 chip driving a set of sensing electrodes
Instead of producing a scanned map of points on the surface of the hand, however, the MGC3130 measures a small number of analog voltages – the five voltage differences between the various electrodes and the ground plane. This analog data provides a highly compressed signature of the gesture. It can't be used to uniquely model the position of the hand, as there is not enough redundancy in the data. Despite this, this data can be used to accurately identify gestures.
A given gesture always produces the same signature, and gestures close to the given gesture will produce similar signatures, as will the same gesture being presented by a user with a larger or smaller hand. (This is equivalent to saying that mapping electric field gesture detection onto actual gestures is mathematically a continuous function.) As the system is now dealing with tens of bits of data instead of thousands of bits of data, the job of recognizing patterns associated with particular types of gestures becomes far easier, in analogy to the image preprocessing which occurs in the retina before the processed data is presented to the visual cortex.
Electrode geometry for Microchip's GestIC gesture recognition technology
Electrode geometry for Microchip's GestIC gesture recognition technology
Imagine that a user places their hand in the sensing volume, and then curls their thumb and forefinger together in an "A-OK" gesture. The GestIC sensor produces five voltages which are characteristic of that gesture. It doesn't know or care (speaking anthropomorphically) that the thumb and forefinger are touching and the other three fingers are splayed outward. Neither can a computer determine the position of the hand by analysis of the five voltages: the detailed position information is simply not in that data.
Instead, the sensor's MPU says to itself "the voltages swooped about pretty quickly with time and then settled down into a new pattern. I guess this is a new gesture. Let's compare the sizes of the present voltages with a bunch of patterns of standard gestures in my memory. Hmmmm. These voltages seem to match pretty well with a slightly rotated "A-OK" gesture – at least, better than anything else in my recognition patterns. Don't know what that means, but I'll send my decision over to be used as input data by the rest of the program."
The layers of programming support provided by Microchip for their GestIC system
The operational software that emulates this inner dialog is part of the Colibri software suite that supports the chip. Comparison and recognition of input patterns is carried out by a stochastic Hidden Markov model analysis that is preprogrammed with a reliable set of standard 3D hand and finger gestures (no, not that one) that can be easily employed in their products. Examples include position tracking (essentially digitizing the position of a fingertip), flick, circle, and symbol gestures, and many more. A system can also be activated from a standby condition by a stylized gesture. The Colibri suite allows developers to rapidly and inexpensively incorporate GestIC technology into products, as the programming for a basic human-machine interface has been provided.
At present, the MGC3130 chip will be supplied in the 28 lead 5x5-mm QFN form factor. The frequency of the electric field is variable between 70 and 130 kHz, and the firmware on the 3130 chip enables frequency hopping to substantially eliminate RF interference. The power requirements are very small, about 100 milliwatts while actively detecting and processing gestures, about 150 microwatts in standby mode, and about 30 microwatts in a deep sleep mode. Both an MPU processor and a firmware version of the Colibri software suite are integrated on the one chip.
Sample circuitry for an operational 3D gesture recognition system built around the MGC3130...
Sample circuitry for an operational 3D gesture recognition system built around the MGC3130 chip
Only a set of electrodes and eleven discrete electronic components are required for full operation of a GestIC system. This circuitry is provided in Microchip’s Sabrewing MGC3130 Single Zone Evaluation Kit. The Sabrewing comes with selectable 5" or 7" electrodes and the AUREA Graphical User Interface, which allows designers to easily match their system commands to Microchip’s Colibri Suite (also included). The evalutation kit costs US$169.
Let's imagine an application perhaps two generations down this development path. In front of you appears a somewhat larger set of electrodes. The transmitter electrode delivers an electric field of two different frequencies, while your right and left arms are connected to the ground plane through filters. In this way, gestures of your right hand can be separated from gestures of your left hand. The application is a 3D sculpturing program, in which virtual clay is formed by the motions of your hands and fingers. The virtual clay could be spinning for throwing pots, or fixed for more traditional sculpture. Once you obtained a pleasing sculpture, the program would send the description to a 3D printer or CAM system to fix it in the sculpting material of your choice.
Such machines might be available not only for professional sculpture, but at a suitable price point might be used to encourage artistic talent and imagination in children. Who knows, perhaps even artists of other species (elephants, apes, etc.) might benefit from this new technology…
The video below presents a panoramic overview of the GestIC system.

October 27, 2012

Windows 8 Versions

Windows 8 RT:

Basic version of windows 8. Not available to open market, yet its good to know. It is suitable for ARM processors but not suitable for Intel and AMD processors. Many legacy apps fail to run in this version of windows which means that it can not run x86 programs. If it is loaded to a tablet, it is sure that it provides good battery life.


Windows 8 Enterprise:

It is loaded with special features for system administrators. Hence suitable for customers with volume licencing.


Windows 8:

Ordinary version of windows, machines powered with this version lacks the encryption power.


Windows 8 Professional:

Most admired and booked version. If you feel to upgrade your old windows powered machine, then certainly its your choice of preference. Only thing lacking in this version is that for enterprise customers. 


HARDWARE REQUIREMENTS:

1GHz or faster processor, 1GB RAM (32-bit) or 2GB RAM (64-bit), 16GB available hard disk space (32-bit) or 20GB (64-bit), DirectX 9 graphics device with WDDM 1.0 or higher driver. For Modern UI apps a screen with a resolution of 1024x768 pixels is mandatory.

Buying Windows 8:

3 ways are available:

1. If you are with a system or laptop purchased after June 2 of this year, then you can get it at Rs.699/- (Offer valid only till January 31,2013)

2. If you are the user of any of versions after xp (xp,vista,7) then you can download windows 8 from microsoft website at Rs.1999/- (Offer valid only till January 31,2013)

3. Retail box is available at the cost of Rs.4000/- (Offer valid only till January 31,2013). Then after sources say, it may reach up to Rs.11000/-

October 26, 2012

How to Get Microsoft's Windows 8


Microsoft's revamped Windows 8 operating system is finally ready for primetime. Redmond started selling digital downloads of the new OS at 12:01 a.m. local time this morning, shortly after it opened up the doors to its holiday pop-up store in New York's Times Square.
But how do you get it? There are a variety of options, from upgrades to entirely new systems. Read on for how to snag Microsoft's latest operating system.
Upgrade your existing PC online: PC users running Windows XP SP3, Windows Vista, or Windows 7 can upgrade their PCs to Windows 8 Pro via a $39.99 download from now until Jan. 31, 2013. First, Microsoft will run the Windows 8 Upgrade Assistant to make sure your computer can handle Windows 8. If you're in the clear, you will be walked through the upgrade process. Those with Windows 7 will have their files, apps, and settings automatically transferred to Windows 8 Pro (though it's always good to have a backup). If you have a PC with XP or Vista, you will have to reinstall apps.
New buyer upgrade: If you purchased a Windows 7 PC after June 2, 2012 you can get a Windows 8 Pro upgrade for $14.99. Microsoft started accepting upgrade registrations in August, but you can sign up now via windowsupgradeoffer.com. Starting today, Microsoft will send out promo codes via email. When you upgrade via Windows.com, Microsoft will display the $39.99 price for general upgrades; enter the promo code on the confirmation page to get the $14.99 price. Users have until Feb. 28, 2013 to use their promo code. For more, see Microsoft's FAQ.
Buy boxed software: If you're a little wary of upgrading your PC online, you can still buy a boxed version of Windows 8 Pro for $69.99. It's available from Amazon, Best Buy, Staples, Office Depot, and the Microsoft Store.
Buy a new PC: If your PC is ready for an upgrade, why not kill two birds with one stone and get the new OS and a new computer at once? This time around, there are a few more options when it comes to hardware, though. Do you want a traditional Windows-based laptop, a super-fast ultrabook, a Windows RT tablet, or a convertible tablet/laptop combo? Whatever you choose, Windows 8 will come pre-loaded on the device, so you don't have to worry about upgrading or installing the OS on your machine. To help you make up your mind, check out 5 Windows 8 PCs Worth Waiting For.

original content is posted in http://www.pcmag.com